| week 13 workload! (last) | |
|
|
Author | Message |
---|
Evicente
Posts : 14 Contribution Points : 24 Reputation : 0 Join date : 2014-01-22
| Subject: week 13 workload! (last) Sun Feb 09, 2014 1:09 am | |
| okay okay I'm trying to finish of the exterior! decided to create my own decals! at first I had some white edge problems, but i manage to fix it. here are the decals. here is what it looks like on the map!! edited-------------------------- made it smaller. It was too big so here | |
|
| |
Evicente
Posts : 14 Contribution Points : 24 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Mon Feb 10, 2014 2:24 pm | |
| yo! started adding more meshes and decorating the map. Progress here. check image below: | |
|
| |
SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Mon Feb 10, 2014 4:05 pm | |
| | |
|
| |
Evicente
Posts : 14 Contribution Points : 24 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Mon Feb 10, 2014 5:10 pm | |
| We've been working at AIT together, Me, Sivan and Oak, together we have manage to put things all together. here is the outcome. Just a little bit more touching up to do and we'll be ready to begin the video. Images: | |
|
| |
Carlton Admin
Posts : 401 Contribution Points : 626 Reputation : 1 Join date : 2011-08-24
| Subject: Re: week 13 workload! (last) Wed Feb 12, 2014 3:31 pm | |
| Wow.... excellent polish guys! Great use of those decals Earl! The fire trees and smoke are a great touch! The last suggestion i have would be to paint ONE MORE DIFFERENT TERRAIN TEXTURE onto your top of the mountains (the horizontals at the top of the mountain).. Because currently they are grass at the top of the mountain. Because you see grass all day on the floor.... its better to contrast the mountains as "the edge of the world".... by given them a unique texture different from the "playable" space... Maybe add "emphasis" to your broken ship by having "red light" inside??? to help it stand out? More black texture around the ship crash site..... Almost there! | |
|
| |
SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| |
| |
Evicente
Posts : 14 Contribution Points : 24 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Wed Feb 12, 2014 6:11 pm | |
| Okay thanks Carlton! Will do. I'll try to find a good texture for the top mountains . In other news, We have fixed the that block problem lol and I decided to add bridge meshes as well as some particle systems. Also, I have added background sound! for our environment. Will add more sound for other stuff. I did add some trees too. By the way, I made sure you can walk through the bridge without any hassle. SO YEAH! AWESOME! images: | |
|
| |
Carlton Admin
Posts : 401 Contribution Points : 626 Reputation : 1 Join date : 2011-08-24
| Subject: Re: week 13 workload! (last) Thu Feb 13, 2014 4:23 pm | |
| Wow awesome! The new bridge looks great! And great find on the bird particle Getting better and better! | |
|
| |
SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Thu Feb 13, 2014 7:03 pm | |
| OMG. I was finishing up the video recording then UDK just crashed my laptop, I can't open UDK now without it freezing every thing. Earl you will have to finish up the remaining two cameras, render it then send me the video so i can edit it. I was going to upload all the stuff we did today but it froze >_ | |
|
| |
SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Thu Feb 13, 2014 7:51 pm | |
| Me and Earl Polished up the cave and terrain area. Added all sound effects (fire, waterfall, sparks, nature ambiance). Also I was doing the recording, there are 7 cameras in total, I did the first 5 and Earl did the last 2. Me and Oak made this hidden room that can only be access via the teleporter. In the room itself you have 3 teleporters in total. Oak designed the room, I help build it up and we animated the gun and light flicking red. I added the sound effects for the siren. Me and Earl, added lil details like additional debris and cover system | |
|
| |
SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Thu Feb 13, 2014 10:03 pm | |
| BAD NEWS: Assignment won't be submitted tonight due to technical difficulties with our laptops. I will finish everything (DM setup and video render) at AIT tomorrow morning and upload the files to jivi. | |
|
| |
SyVanG
Posts : 13 Contribution Points : 13 Reputation : 0 Join date : 2014-01-22
| Subject: Re: week 13 workload! (last) Fri Feb 14, 2014 5:04 pm | |
| YAY! DONE. Good work guys. GAME OVER. And thanks Carlton, your a really amazing teacher. | |
|
| |
Carlton Admin
Posts : 401 Contribution Points : 626 Reputation : 1 Join date : 2011-08-24
| Subject: Re: week 13 workload! (last) Thu Feb 20, 2014 3:43 pm | |
| Well done guys ! The final map looks awesome! | |
|
| |
Sponsored content
| Subject: Re: week 13 workload! (last) | |
| |
|
| |
| week 13 workload! (last) | |
|