Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4616_Week 10

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Charlekins




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Join date : 2014-05-13

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PostSubject: 4616_Week 10   4616_Week 10 Icon_minitimeMon May 26, 2014 1:21 pm

Looking for assets that would fit in with our map
sticking to the sci fi theme of our map i plan to put
computers and electronics in my part of the interior as well as
messy wiring and objects scattered on the floor.
unfortunately though i had difficulty finding a decent sci fi looking computer model that was free
on the other hand i managed to get a chair which might fit the theme and some containers to add variety to the
ones that are currently outside

4616_Week 10 Highre12

also i found a table which i will add a metalic texture to so that it can be used as weel as to fit in with the metallic
floor and roofs of the rooms

4616_Week 10 Render10

4616_Week 10 74210
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Carlton
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Carlton


Posts : 401
Contribution Points : 626
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Join date : 2011-08-24

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PostSubject: Re: 4616_Week 10   4616_Week 10 Icon_minitimeMon May 26, 2014 2:12 pm

That box looks pretty good Charlie...

That chair however.... im quite concerned... as it looks too good, and that means it must be quite high poly... Could you show me poly count please. Same goes for the box and table...

Otherwise... texture wise... please implement it into the UDK map somehow so you can see if it works well or not... Simply showing a texture, you cant tell how effective it will be...
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