andiwinata
Posts : 11 Contribution Points : 25 Reputation : 0 Join date : 2014-05-13
| Subject: 4607 week 13 [cinematic] Wed Jun 11, 2014 2:58 am | |
| 1. Added Kismet to all interactive objects. (4 doors, 2 doors with unique trigger, 2 elevators) 2. Finish the cinematic of the level NEW ONE: (Without fog) OLD ONE *redid the cinematic without fog around the main level
Last edited by andiwinata on Thu Jun 12, 2014 12:45 am; edited 1 time in total | |
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effendyS
Posts : 12 Contribution Points : 27 Reputation : 1 Join date : 2014-05-13
| Subject: Re: 4607 week 13 [cinematic] Wed Jun 11, 2014 5:46 pm | |
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andiwinata
Posts : 11 Contribution Points : 25 Reputation : 0 Join date : 2014-05-13
| Subject: Re: 4607 week 13 [cinematic] Thu Jun 12, 2014 12:45 am | |
| haha thanks Effendy | |
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Carlton Admin
Posts : 401 Contribution Points : 626 Reputation : 1 Join date : 2011-08-24
| Subject: Re: 4607 week 13 [cinematic] Mon Jun 16, 2014 5:42 pm | |
| Something must have happened with your Matinee animation curves.... as your camera animation seems to have lost the ease in and ease out. Some cameras just to a very quick stop after it finishes animating... If anyone has time to fix and re-render with fixed camera movements, it will be very worthwhile.. Nothing Bad ... remember? | |
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| Subject: Re: 4607 week 13 [cinematic] | |
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