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Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 5018_Week 9 Progress

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Swansgaar_5018




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Join date : 2015-09-01

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PostSubject: 5018_Week 9 Progress   5018_Week 9 Progress Icon_minitimeSun Sep 13, 2015 11:22 pm

I began modelling the major tree asset that sits at the entrance of the temple.
5018_Week 9 Progress Tree11
(This one)

I'm building the base in 3ds max since the unity tree builder doesn't do what I want it to.
5018_Week 9 Progress Tree_b10

And I began experimenting with particles to try and make the leaves for it separately since they'd be difficult in 3ds max
5018_Week 9 Progress Leaf_e10
Though I will probably change this method since particles aren't really the best for this particular thing

I've also been hunting through the unity store and turbosquid for assets to populate the level.
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Carlton
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Carlton


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Join date : 2011-08-24

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PostSubject: Re: 5018_Week 9 Progress   5018_Week 9 Progress Icon_minitimeWed Sep 23, 2015 12:18 pm

Not exactly Max / Unity
But this tutorial shows a good concept on tree modelling..

I think the main thing your looking for... is making the leaves using Planes + Textures

https://scotchtapeworm3d.wordpress.com/2010/10/06/tutorial-realistic-medium-poly-tree/

Wink
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