Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!

Welcome to Virtual Ecologies!


UE4 Level Design Development Diaries for Virtual Worlds!
 
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Lessons and Tutorials

 
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Week 0 - Subject Outlines and Assessments



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Assessment 1 - Interior Level

A Guide to completing the UE4 Virtual Worlds Interior Assessment
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Assessment 2 - Exterior Level

A Guide to completing your UE4 Virtual Worlds Exterior Assessment
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Assessment 3 - Design Document

A Guide to completing your UE4 Virtual Worlds Design Document Assessment
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Assessment 4 - Performance Diary

A Guide to completing your UE4 Virtual Worlds Performance Diary Assessment
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Assessment 5 - Final Team Project

A guide to completing your final UE4 Virtual Worlds Team Assessment
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Week 1 - Introduction



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Week 2 - Level Design Principles [1-5]

First 5 "What to do" Principles in Level Design
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Principle 1 - Precision



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Principle 2 - Supports



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Principle 3 - Trims



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Principle 4 - Logical



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Principle 5 - Not Flat and Boring



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Week 3 - Level Design Principles [6-10]

The First "What NOT to do" in Level Design
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Principle 6 - Repetition



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Principle 7 - Cubism



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Principle 8 - Bad Stairs



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Principle 9 - Bad Scaling



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Principle 10 - High Polygon Count



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Week 4 - Lighting Principles [11-15]

First 5 Principles of Lighting for Level Design
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Principle 11 - Logical Lights



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Principle 12 - No Black Spots



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Principle 13 - Colour Theme



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Principle 14 - Light Pacing



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Principle 15 - Emphasism



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Week 5 - 3D Level Spacing

Guide to 3D Spacing Techniques
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Technique 1 - Bridge



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Technique 2 - Verandah



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Technique 3 - Ramps



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Technique 4 - Pits



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Technique 5 - Platforms



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Technique 6 - Holes



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Week 6 - Directional Principles [16-20]



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Principle 16 - Paths



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Principle 17 - No Void Space



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Principle 18 - Entry Points



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Principle 19 - Unreachable Areas



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Principle 20 - Key Structure



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Week 7 - Custom Meshes



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Week 8 - Landscape Sculpting



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Creating a Landscape



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Creating Landscape Materials



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Combining Static Meshes with Landscape



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Week 9 - Exterior Principles [21-25]



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Principle 21- Landscape



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Principle 22 - Paths



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Principle 23 - Natural Compositions



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Principle 24 - Barriers



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Principle 25 - Distant Horizons



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Week 10 - Sounds and Effects



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Week 11 - Interactions and Animations



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Creating an Interactive Door



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Creating a Physics Chain



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Week 12 - Cinematics



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Creating a Video Fly Through Reel



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