Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
HomeSearchLatest imagesRegisterLog in

 

 5327 - week 12 update

Go down 
2 posters
AuthorMessage
BigfootAUS-5327




Posts : 8
Contribution Points : 20
Reputation : 0
Join date : 2015-09-01

5327 - week 12 update Empty
PostSubject: 5327 - week 12 update   5327 - week 12 update Icon_minitimeTue Sep 29, 2015 3:19 pm

Feedback from Carlton before we're finished with the outside areas of the island:
- Put city silhouette on other side of island - DONE
- Put a boat (Fishing Boat from Unity Asset Store) at docks - DONE
- Put invisible barrier on open side of docks (he said we can and won't lose marks for a logical invisible barrier, yay!) - DONE
- Remove/change the fence/gate thing that is currently separating the docks and the island (Sinny is already doing this, yay!) - DONE
- Lower the density of the grass, fix it so it's a consistent layer of grass instead of random clumps - DONE
- Fix the lights in the exterior guard office - DONE
- Change city silhouette so it covers more of the horizon - DONE
- Change the roaming boat silhouettes so they don't bunch up so much - DONE
- Make the outer guard office look more like an office than a control room - DONE


Last edited by BigfootAUS-5327 on Sat Oct 03, 2015 9:00 pm; edited 2 times in total
Back to top Go down
BigfootAUS-5327




Posts : 8
Contribution Points : 20
Reputation : 0
Join date : 2015-09-01

5327 - week 12 update Empty
PostSubject: Re: 5327 - week 12 update   5327 - week 12 update Icon_minitimeWed Sep 30, 2015 2:14 pm

Screenshots of the changes listed above, plus some fog (both Unity's default and a particle system!)

5327 - week 12 update Unity_10
5327 - week 12 update Unity_11
5327 - week 12 update Unity_10
5327 - week 12 update Unity_12
5327 - week 12 update Unity_13
Back to top Go down
Carlton
Admin
Carlton


Posts : 401
Contribution Points : 626
Reputation : 1
Join date : 2011-08-24

5327 - week 12 update Empty
PostSubject: Re: 5327 - week 12 update   5327 - week 12 update Icon_minitimeThu Oct 08, 2015 8:17 pm

The tinney looks ... "un-secure" haha.
But good job with the silhouette technique! Very optimal and effective.
Back to top Go down
https://virtuaeco.rpg-board.net
Sponsored content





5327 - week 12 update Empty
PostSubject: Re: 5327 - week 12 update   5327 - week 12 update Icon_minitime

Back to top Go down
 
5327 - week 12 update
Back to top 
Page 1 of 1
 Similar topics
-
» 5327 - week 9 update
» 5327 - week 11 update
» 5327 - week 10 update
» 5327 - week 13 update
» Week 10 Update

Permissions in this forum:You cannot reply to topics in this forum
Welcome to Virtual Ecologies! :: Past Team Projects :: Prison Island-
Jump to: