Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 5327 - week 13 update

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BigfootAUS-5327




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PostSubject: 5327 - week 13 update   5327 - week 13 update Icon_minitimeTue Oct 06, 2015 9:45 pm

Finishing things off, prettying up the prison and populating a few rooms with props. Here we go!
(note that lighting is disabled in these screenshots, it's just to show placement of stuff)

Adding trims to the exterior of the building, and decals and props to unfinished rooms:
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Merged with Andrew's new version of the prison building, took in some new props from that update and integrated his shower/bathroom area in its proper place.
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Sinny helped me find props and place things in the courtyard. And as a group we decided to change the roof - there's a nice hole in the roof for sunlight now.
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Based on Carlton's feedback in person today, I disabled half the lights and made half of what's left flicker. Having all lights on and working perfectly made it more clinical than abandoned, so now it looks/feels more like an abandoned prison as it's meant to.
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Carlton
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Carlton


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PostSubject: Re: 5327 - week 13 update   5327 - week 13 update Icon_minitimeThu Oct 08, 2015 8:11 pm

Those flicker lights turned out well!
Probably coulda animated it abit more... to not spot the repetitive flicker pattern.
Good job meshing up this epic interior!
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