Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4600 - Week 9

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effendyS




Posts : 12
Contribution Points : 27
Reputation : 1
Join date : 2014-05-13

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PostSubject: 4600 - Week 9   4600 - Week 9 Icon_minitimeSat May 17, 2014 11:41 pm

Hellloo people... Smile

So, here are few changes that I made to the level..

1. I recreated the terrain as the first one that we had was too big and does not look that great either... this one looks better with textures..

4600 - Week 9 Terrai10

4600 - Week 9 Terrai11

4600 - Week 9 Terrai12

2. I painted the terrain using 3 textures...

4600 - Week 9 Materi10
Snow Material

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Sand Material

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Rock Material

3. And, so far.. I  managed to downloaded 3 static meshes for the level.

4600 - Week 9 Meshes10

4600 - Week 9 Meshes11

4600 - Week 9 Meshes12

 afro 
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effendyS




Posts : 12
Contribution Points : 27
Reputation : 1
Join date : 2014-05-13

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PostSubject: Re: 4600 - Week 9   4600 - Week 9 Icon_minitimeSun May 18, 2014 10:42 pm

yo yo yo...

Another mesh that I just downloaded and applied to the map.. Smile

4600 - Week 9 Terrai13
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Carlton
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Carlton


Posts : 401
Contribution Points : 626
Reputation : 1
Join date : 2011-08-24

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PostSubject: Re: 4600 - Week 9   4600 - Week 9 Icon_minitimeMon May 26, 2014 1:50 pm

Looking good Effendy! Those buildings are perfect! Low poly too!

Be careful of using SUPER MOUNTAINS.... perhaps make one or 2 sides of the horizon more interesting, as its quite non logical to have city within a center of the mountain...

For that big building on your last post.... maybe you can consider using UNREACHABLE areas, so that the player can see the building, but not necessarily be able to go So close to the building....

So Perhaps make it like a city GATE... and beyond the gates, is this government building, which you cant enter..

Keep up the good work!
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PostSubject: Re: 4600 - Week 9   4600 - Week 9 Icon_minitime

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