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Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4600 - Week 11

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effendyS




Posts : 12
Contribution Points : 27
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Join date : 2014-05-13

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PostSubject: 4600 - Week 11   4600 - Week 11 Icon_minitimeSun Jun 01, 2014 7:31 pm

Yo Yo Yo.. again...  Evil or Very Mad 

Downloaded some more meshes and applied to the map... working on the paths, I made a small path on the market for now.. will make it look better in next few days...


4600 - Week 11 Sc_110

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I have also placed the buildings accordingly so players can jump between them to get ammos, weapons, etc on the roofs.. based on RISKS vs REWARDS rules..  pirat
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effendyS




Posts : 12
Contribution Points : 27
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Join date : 2014-05-13

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PostSubject: Re: 4600 - Week 11   4600 - Week 11 Icon_minitimeSun Jun 01, 2014 7:35 pm

BTW, I get rid of the SUPER MOUNTAINS...

will put castles, cathedrals or towers as background buildings later on.. Smile
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Carlton
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Carlton


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Join date : 2011-08-24

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PostSubject: Re: 4600 - Week 11   4600 - Week 11 Icon_minitimeMon Jun 02, 2014 1:55 pm

Looking great Effendy!

Those roofs will definitely make a really good 3D space area to play in! So just be sure its not linear, and there are several ways to get up, and not just one specific way.

Dont forget to trim those paths if possible Wink

Keep up the good work! Looking very cool!
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PostSubject: Re: 4600 - Week 11   4600 - Week 11 Icon_minitime

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