Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
WELCOME TO THE VIRTUA-ECO FORUMS!

50% of your FINAL ASSESSMENT is an "Individual Effort" mark, so make sure you post as much work on the forums as possible to get the most marks!
Welcome to Virtual Ecologies!
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Welcome to Virtual Ecologies!

UE4 Level Design Development Diaries for Virtual Worlds!
 
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 4600 - Week 10

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effendyS




Posts : 12
Contribution Points : 27
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Join date : 2014-05-13

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PostSubject: 4600 - Week 10   4600 - Week 10 Icon_minitimeSun May 25, 2014 7:36 pm

yo yo yo...
Here are some updates that I made to the map..

1. Some new Materials for terrain .... Suspect 

4600 - Week 10 Seamle10
Sand Texture

4600 - Week 10 Seamle12
Grass Texture

4600 - Week 10 Dark_m10
Brick/Path Texture

2. More Static Meshes..  Basketball 

4600 - Week 10 Meshes13
Barn

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Crate

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Barrel

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Wagon

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Bridge

3. Imported and Inserted to the Map...  cheers 

4600 - Week 10 Sc_110
First Screenshot

4600 - Week 10 Sc_210
Second Screenshot
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Carlton
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Carlton


Posts : 401
Contribution Points : 626
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Join date : 2011-08-24

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PostSubject: Re: 4600 - Week 10   4600 - Week 10 Icon_minitimeMon May 26, 2014 1:53 pm

Looking great!|
Because this is such a civilized city..... good PATHS will be super important.... as thats what makes a good city... and not just buildings and structures on random terrain..

So maybe TILE paths for the Official PATHS... for where nice buildings are...
And then maybe some dirt paths... for where the poor people and markets dwell..
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effendyS




Posts : 12
Contribution Points : 27
Reputation : 1
Join date : 2014-05-13

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PostSubject: Re: 4600 - Week 10   4600 - Week 10 Icon_minitimeMon May 26, 2014 8:40 pm

Thanks for the advice.. will do it.. Smile
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PostSubject: Re: 4600 - Week 10   4600 - Week 10 Icon_minitime

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